Context: TGA project #6 (Third person)
Reference game: Super Mario 64
Time: 15 Weeks (half-time)
Team size: 21 People
Engine: Custom DX11 Engine

  • Player camera
  • Graphics engine maintenance
  • Double buffered rendering
  • Depth fade shader effect
  • Particle curl noise
  • Shadowmapping polish
  • Entity drop shadows
  • Particle system improvements
  • Particle editor improvements
  • SG and TA Pipelines

Graphics Engine

  • 1:1 Unreal decal import
  • Helped with shadowmapping of our tesselated landscapes
  • LUT filter support as requested by our artists.
  • Depth fade shader effect for our clouds and water
  • Double Buffered Rendering

Player Camera


Entity Drop Shadows


Compute Shader Particles


ImGui Tools