Featured Projects
TGA Specialization
GPU Particle System
I created my dream particle system via compute shaders, it features particle trails, depth collisions, curl noise and more

Custom Engine Tool
Particle & Animation Editor
A tool I made during Spite: Equilibrium and then later iterated on, it is the way our Technical artists have been creating all particle effects. It also supports editing of animation settings such as animation layering and blending


TGA Project #6
Catstronaut
Contributions
- Graphics Engine
- Player Camera
- Drop Shadows
- ImGui Tools
- Particle System

TGA Project #5
Spite: Equilibrium
Contributions
- Graphics Engine
- Animation Systems
- Particle System
- ImGui Tools
- Rendering Optimizations
- Decals
- TA Pipeline

TGA Project #4
O.S.T
Contributions
- Collision System
- Interactable Objects
- Screw Cutscene
- LD Pipeline

LBS Project
Musanovus
Contributions
- Attribute System
- Weapon System
- Pixel Art
- Attack Indicators
I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15th. Any internship offers can be made on April 27th, at the earliest.